Class SliceLayoutEngine
- Namespace
- Whim.SliceLayout
- Assembly
- Whim.SliceLayout.dll
A layout engine that divides the screen into "areas", which correspond to "slices" of a list
of windows. This can be used to accomplish a variety of layouts, including master-stack layouts.
public record SliceLayoutEngine : ILayoutEngine, IEquatable<SliceLayoutEngine>
- Inheritance
-
SliceLayoutEngine
- Implements
- Inherited Members
Remarks
The layout engine is a tree of IAreas. Each IArea is either a
ParentArea, SliceArea, or OverflowArea.
Windows are assigned to SliceAreas according to the Order.
Constructors
SliceLayoutEngine(IContext, ISliceLayoutPlugin, LayoutEngineIdentity, ParentArea)
Create a new SliceLayoutEngine.
public SliceLayoutEngine(IContext context, ISliceLayoutPlugin plugin, LayoutEngineIdentity identity, ParentArea rootArea)
Parameters
contextIContextpluginISliceLayoutPluginidentityLayoutEngineIdentityrootAreaParentArea- The structure of the tree of areas. This must be a ParentArea, and should contain at least one SliceArea.
Properties
Count
The number of windows in the layout engine.
public int Count { get; }
Property Value
Identity
The identity of the layout engine.
public LayoutEngineIdentity Identity { get; }
Property Value
Name
The name of the layout engine.
public string Name { get; init; }
Property Value
PrunedRootArea
The root area, with any empty areas pruned.
public ParentArea PrunedRootArea { get; }
Property Value
RootArea
The raw root area, with no pruning - see PrunedRootArea.
public ParentArea RootArea { get; }
Property Value
Methods
AddWindow(IWindow)
Adds a
window to the layout engine.public ILayoutEngine AddWindow(IWindow window)
Parameters
windowIWindow
Returns
- ILayoutEngine
- The new ILayoutEngine after the add.
ContainsWindow(IWindow)
Determines whether the layout engine contains the
window.public bool ContainsWindow(IWindow window)
Parameters
windowIWindow
Returns
- bool
- True if the layout engine contains the
window, otherwise false.
DoLayout(IRectangle<int>, IMonitor)
Performs a layout inside the available
rectangle.public IEnumerable<IWindowState> DoLayout(IRectangle<int> rectangle, IMonitor monitor)
Parameters
rectangleIRectangle<int>- The available area to do a layout inside.
monitorIMonitor- The monitor which the layout is being done for.
Returns
- IEnumerable<IWindowState>
- The layout result.
Remarks
For a given
rectangle, the layout engine should return the same
result every time.FocusWindowInDirection(Direction, IWindow)
Focuses the
window in the direction.
It's recommended that this method is not called directly, but rather
through dispatching FocusWindowInDirectionTransform.public ILayoutEngine FocusWindowInDirection(Direction direction, IWindow window)
Parameters
Returns
GetFirstWindow()
Retrieves the first window in the layout engine.
public IWindow? GetFirstWindow()
Returns
MinimizeWindowEnd(IWindow)
Called when a window is being unminimized - i.e., the window size will no longer be
Minimized.
The layout engine can choose to ignore this call, if it does not support unminimizing
windows.
public ILayoutEngine MinimizeWindowEnd(IWindow window)
Parameters
windowIWindow
Returns
MinimizeWindowStart(IWindow)
Called when a window is being minimized - i.e., the window size will become
Minimized.
The layout engine can choose to ignore this call, if it does not support minimizing
windows.
public ILayoutEngine MinimizeWindowStart(IWindow window)
Parameters
windowIWindow
Returns
MoveWindowEdgesInDirection(Direction, IPoint<double>, IWindow)
Moves the focused window's edges by the specified
deltas.public ILayoutEngine MoveWindowEdgesInDirection(Direction edges, IPoint<double> deltas, IWindow window)
Parameters
edgesDirection- The edges to change.
deltasIPoint<double>- The deltas to change the given
edgesby. Thedeltasare in the range [0, 1] for both x and y (the unit square). windowIWindow
Returns
- ILayoutEngine
- The new ILayoutEngine after the move.
MoveWindowToPoint(IWindow, IPoint<double>)
Move the
window to the point.
The point has a coordinate space of [0, 1] for both x and y.public ILayoutEngine MoveWindowToPoint(IWindow window, IPoint<double> point)
Parameters
Returns
- ILayoutEngine
- The new ILayoutEngine after the move.
PerformCustomAction<T>(LayoutEngineCustomAction<T>)
Attempts to trigger a custom action in a layout engine.
public ILayoutEngine PerformCustomAction<T>(LayoutEngineCustomAction<T> action)
Parameters
actionLayoutEngineCustomAction<T>- Metadata about the action to perform, and the payload to perform it with.
Returns
- ILayoutEngine
- A new layout engine if the action is handled, otherwise it returns the current layout engine.
Type Parameters
T- The type of the
action's payload.
Remarks
This method is used to handle custom actions that are not part of the
ILayoutEngine interface.
For example, the SliceLayoutEngine uses this method to promote/demote windows in the
window stack.
RemoveWindow(IWindow)
Removes a
window from the layout engine.public ILayoutEngine RemoveWindow(IWindow window)
Parameters
windowIWindow
Returns
- ILayoutEngine
- The new ILayoutEngine after the remove.
SwapWindowInDirection(Direction, IWindow)
Swaps the
window in the direction.
It's recommended that this method is not called directly, but rather
through duspatching SwapWindowInDirectionTransform.public ILayoutEngine SwapWindowInDirection(Direction direction, IWindow window)
Parameters
Returns
- ILayoutEngine
- The new ILayoutEngine after the swap.