Class FocusLayoutEngine
- Namespace
- Whim
- Assembly
- Whim.dll
A layout engine that displays one window at a time. FocusLayoutEngine supports showing windows as:
The SwapWindowInDirection(Direction, IWindow) and FocusWindowInDirection(Direction, IWindow) behaviour are a bit different to other layout engines:
- Normal: The focused window is shown in its normal size.
- Maximized: The focused window is shown in its maximized size.
- Minimized: The focused window can be hidden. Additionally, all non-focused windows are shown as minimized (minimized to the taskbar).
The SwapWindowInDirection(Direction, IWindow) and FocusWindowInDirection(Direction, IWindow) behaviour are a bit different to other layout engines:
- When SwapWindowInDirection(Direction, IWindow) is called, the window in the direction of the given window will be swapped with the given window in the list of windows. This does not change the focused window.
- When FocusWindowInDirection(Direction, IWindow) is called, the focused window will be changed to the window in the direction of the given window. This does not change the order of the windows.
public record FocusLayoutEngine : ILayoutEngine, IEquatable<FocusLayoutEngine>
- Inheritance
-
FocusLayoutEngine
- Implements
- Inherited Members
Constructors
FocusLayoutEngine(LayoutEngineIdentity, bool)
Creates a new instance of the FocusLayoutEngine class.
public FocusLayoutEngine(LayoutEngineIdentity identity, bool maximized = false)
Parameters
identity
LayoutEngineIdentity- The identity of the layout engine.
maximized
bool- Whether the focused window should be maximized.
Properties
Count
The number of windows in the layout engine.
public int Count { get; }
Property Value
Identity
The identity of the layout engine.
public LayoutEngineIdentity Identity { get; }
Property Value
Name
The name of the layout engine.
public string Name { get; init; }
Property Value
Methods
AddWindow(IWindow)
Adds a
window
to the layout engine.public ILayoutEngine AddWindow(IWindow window)
Parameters
window
IWindow
Returns
- ILayoutEngine
- The new ILayoutEngine after the add.
ContainsWindow(IWindow)
Determines whether the layout engine contains the
window
.public bool ContainsWindow(IWindow window)
Parameters
window
IWindow
Returns
- bool
- True if the layout engine contains the
window
, otherwise false.
DoLayout(IRectangle<int>, IMonitor)
Performs a layout inside the available
rectangle
.public IEnumerable<IWindowState> DoLayout(IRectangle<int> rectangle, IMonitor monitor)
Parameters
rectangle
IRectangle<int>- The available area to do a layout inside.
monitor
IMonitor- The monitor which the layout is being done for.
Returns
- IEnumerable<IWindowState>
- The layout result.
Remarks
For a given
rectangle
, the layout engine should return the same
result every time.FocusWindowInDirection(Direction, IWindow)
Focuses the
window
in the direction
.
It's recommended that this method is not called directly, but rather
through the FocusWindowInDirection(Direction, IWindow?, bool) method.public ILayoutEngine FocusWindowInDirection(Direction direction, IWindow window)
Parameters
Returns
GetFirstWindow()
Retrieves the first window in the layout engine.
public IWindow? GetFirstWindow()
Returns
MinimizeWindowEnd(IWindow)
Called when a window is being unminimized - i.e., the window size will no longer be
Minimized.
The layout engine can choose to ignore this call, if it does not support unminimizing
windows.
public ILayoutEngine MinimizeWindowEnd(IWindow window)
Parameters
window
IWindow
Returns
MinimizeWindowStart(IWindow)
Called when a window is being minimized - i.e., the window size will become
Minimized.
The layout engine can choose to ignore this call, if it does not support minimizing
windows.
public ILayoutEngine MinimizeWindowStart(IWindow window)
Parameters
window
IWindow
Returns
MoveWindowEdgesInDirection(Direction, IPoint<double>, IWindow)
Moves the focused window's edges by the specified
deltas
.public ILayoutEngine MoveWindowEdgesInDirection(Direction edges, IPoint<double> deltas, IWindow window)
Parameters
edges
Direction- The edges to change.
deltas
IPoint<double>- The deltas to change the given
edges
by. Thedeltas
are in the range [0, 1] for both x and y (the unit square). window
IWindow
Returns
- ILayoutEngine
- The new ILayoutEngine after the move.
MoveWindowToPoint(IWindow, IPoint<double>)
Move the
window
to the point
.
The point has a coordinate space of [0, 1] for both x and y.public ILayoutEngine MoveWindowToPoint(IWindow window, IPoint<double> point)
Parameters
Returns
- ILayoutEngine
- The new ILayoutEngine after the move.
PerformCustomAction<T>(LayoutEngineCustomAction<T>)
Attempts to trigger a custom action in a layout engine.
public ILayoutEngine PerformCustomAction<T>(LayoutEngineCustomAction<T> action)
Parameters
action
LayoutEngineCustomAction<T>- Metadata about the action to perform, and the payload to perform it with.
Returns
- ILayoutEngine
- A new layout engine if the action is handled, otherwise it returns the current layout engine.
Type Parameters
T
- The type of the
action
's payload.
Remarks
This method is used to handle custom actions that are not part of the
ILayoutEngine interface.
For example, the SliceLayoutEngine uses this method to promote/demote windows in the
window stack.
RemoveWindow(IWindow)
Removes a
window
from the layout engine.public ILayoutEngine RemoveWindow(IWindow window)
Parameters
window
IWindow
Returns
- ILayoutEngine
- The new ILayoutEngine after the remove.
SwapWindowInDirection(Direction, IWindow)
Swaps the
window
in the direction
.
It's recommended that this method is not called directly, but rather
through SwapWindowInDirection(Direction, IWindow?, bool).public ILayoutEngine SwapWindowInDirection(Direction direction, IWindow window)
Parameters
Returns
- ILayoutEngine
- The new ILayoutEngine after the swap.