Class BarLayoutEngine
A proxy layout engine to reserve space for the bar in each monitor.
public record BarLayoutEngine : BaseProxyLayoutEngine, ILayoutEngine, IEquatable<BaseProxyLayoutEngine>, IEquatable<BarLayoutEngine>
- Inheritance
-
BarLayoutEngine
- Implements
- Inherited Members
Constructors
BarLayoutEngine(BarConfig, ILayoutEngine)
Creates a new instance of the proxy layout engine BarLayoutEngine.
public BarLayoutEngine(BarConfig barConfig, ILayoutEngine innerLayoutEngine)
Parameters
barConfig
BarConfiginnerLayoutEngine
ILayoutEngine
Properties
Count
The number of windows in the layout engine.
public override int Count { get; }
Property Value
Methods
AddWindow(IWindow)
Adds a
window
to the layout engine.public override ILayoutEngine AddWindow(IWindow window)
Parameters
window
IWindow
Returns
- ILayoutEngine
- The new ILayoutEngine after the add.
ContainsWindow(IWindow)
Determines whether the layout engine contains the
window
.public override bool ContainsWindow(IWindow window)
Parameters
window
IWindow
Returns
- bool
- True if the layout engine contains the
window
, otherwise false.
DoLayout(IRectangle<int>, IMonitor)
Performs a layout inside the available
rectangle
.public override IEnumerable<IWindowState> DoLayout(IRectangle<int> rectangle, IMonitor monitor)
Parameters
rectangle
IRectangle<int>- The available area to do a layout inside.
monitor
IMonitor- The monitor which the layout is being done for.
Returns
- IEnumerable<IWindowState>
- The layout result.
Remarks
For a given
rectangle
, the layout engine should return the same
result every time.FocusWindowInDirection(Direction, IWindow)
Focuses the
window
in the direction
.
It's recommended that this method is not called directly, but rather
through the FocusWindowInDirection(Direction, IWindow?, bool) method.public override ILayoutEngine FocusWindowInDirection(Direction direction, IWindow window)
Parameters
Returns
GetFirstWindow()
Retrieves the first window in the layout engine.
public override IWindow? GetFirstWindow()
Returns
MinimizeWindowEnd(IWindow)
Called when a window is being unminimized - i.e., the window size will no longer be
Minimized.
The layout engine can choose to ignore this call, if it does not support unminimizing
windows.
public override ILayoutEngine MinimizeWindowEnd(IWindow window)
Parameters
window
IWindow
Returns
MinimizeWindowStart(IWindow)
Called when a window is being minimized - i.e., the window size will become
Minimized.
The layout engine can choose to ignore this call, if it does not support minimizing
windows.
public override ILayoutEngine MinimizeWindowStart(IWindow window)
Parameters
window
IWindow
Returns
MoveWindowEdgesInDirection(Direction, IPoint<double>, IWindow)
Moves the focused window's edges by the specified
deltas
.public override ILayoutEngine MoveWindowEdgesInDirection(Direction edge, IPoint<double> deltas, IWindow window)
Parameters
edge
Directiondeltas
IPoint<double>- The deltas to change the given
edges
by. Thedeltas
are in the range [0, 1] for both x and y (the unit square). window
IWindow
Returns
- ILayoutEngine
- The new ILayoutEngine after the move.
MoveWindowToPoint(IWindow, IPoint<double>)
Move the
window
to the point
.
The point has a coordinate space of [0, 1] for both x and y.public override ILayoutEngine MoveWindowToPoint(IWindow window, IPoint<double> point)
Parameters
Returns
- ILayoutEngine
- The new ILayoutEngine after the move.
PerformCustomAction<T>(LayoutEngineCustomAction<T>)
Attempts to trigger a custom action in a layout engine.
public override ILayoutEngine PerformCustomAction<T>(LayoutEngineCustomAction<T> action)
Parameters
action
LayoutEngineCustomAction<T>- Metadata about the action to perform, and the payload to perform it with.
Returns
- ILayoutEngine
- A new layout engine if the action is handled, otherwise it returns the current layout engine.
Type Parameters
T
- The type of the
action
's payload.
Remarks
This method is used to handle custom actions that are not part of the
ILayoutEngine interface.
For example, the SliceLayoutEngine uses this method to promote/demote windows in the
window stack.
RemoveWindow(IWindow)
Removes a
window
from the layout engine.public override ILayoutEngine RemoveWindow(IWindow window)
Parameters
window
IWindow
Returns
- ILayoutEngine
- The new ILayoutEngine after the remove.
SwapWindowInDirection(Direction, IWindow)
Swaps the
window
in the direction
.
It's recommended that this method is not called directly, but rather
through SwapWindowInDirection(Direction, IWindow?, bool).public override ILayoutEngine SwapWindowInDirection(Direction direction, IWindow window)
Parameters
Returns
- ILayoutEngine
- The new ILayoutEngine after the swap.